Describing the relationship between digital game addiction, physical activity levels and MET values of university students
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https://doi.org/10.5281/zenodo.10027841Keywords:
Digital game addiction, physical activity, sport, undergraduate studentsAbstract
Generation Z, born into a digitalizing world at the beginning of this century, started using mobile phones, tablets and laptops widely and intensively at a very young age. There are findings in the literature that this habit in adolescence may cause digital game addiction and restrict mobility. The aim of this study is to try to determine whether there is a relationship between digital game addiction and physical activities of undergraduate students. In this context, predictive correlational and causal comparison model were used in the study through a quantitative measurement. The relationship between digital game addiction and physical activity level was examined through the inventory prepared for the research. As a result of the data analysis of the study, while there was no significant difference in terms of physical activity level according to gender, it was determined that male participants had a significantly higher level of digital game addiction than female participants. According to the findings of the research, 90% of university students play digital games, but approximately 10% of families are concerned about playing digital games and control their children while they play. The level of physical activity also differed significantly between the students of the Faculty of Sports Sciences and the students of other faculties. Positive relationships were also found between the duration of playing digital games, digital game addiction and playing games on different game platforms. As the playing time increases, the number of platforms and the level of addiction increases. On the other hand, no relationship was found between MET value indicating physical activity and digital game addiction.
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